![]() ![]() Slumbering Sanctuary (Stage 4)Ī very dangerous place once awakened, because of the composition of enemies.įirst and foremost the Golems: They only appear on this map. because of many wildly teleporting smaller enemies, that require you to react fast, and often times to play aggressively and to jump into combat, which makes you vulnerable to the heavy hitters. Because of very hard hitting enemies (Pirates), who can end your run very quickly if they appear as Elites, andĢ. They also quickly jump away when you come closer, making this map feel like you have to speedrun it. Morass of the Banished (Stage 3)Ĭhallenging map compared to the others in this Stage, because of the blowpipe enemies, who are basically wall-piercing rapid-firing snipers, that will hit you with a very high chance. It is fairly doable to get through this place alive, but it is pretty much impossible to reach the “60 kills without getting hit” -bonus on this map, except if you are professional. Ancient Sewers (Stage 3)Īncient Sewers is the map with the most environmental hazards and traps in the entire game. Risky map compared to the other Prison, because of some pretty challenging enemies that can appear (blue birds for example).Įspecially if you take the curse at the beginning, you dont wanna run into them. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |